![]() ![]() ![]() ![]() Playing from an isometric perspective visually the art style is very reminiscent of the diablo series, but could use a bit more visual variety but the game does play quite smooth in both docked and handheld mode. Where some games do this quite poorly like Mario V Rabbids, scratching your head between fights is generally a lot of fun. Progressing to the next battle is a guardian involved environmental puzzle where combining all of their talents together leads you to success. Spark is a mystical environment where a puzzle lies around every corner. That being said the combat takes so much attention and focus that it’s still very satisfying despite feeling a bit grindy. Few here and there making you strategize differently but overall they just add more enemies to increase the challenge. As enemies go, they feel very repetitive as they all are very similar. Dying a number of times on earlier bosses trying to find a method in all of this madness, made me a better leader when going toe to toe with the enemy. In you run in guardians blazing and without a plan, sad to say you will not prevail. Recall some sentinels, summon new protectors, collect more anima, to summon even more sentinels, then strategically place them surrounding your enemy, all without taking damage. Keeping everyone out of the line of fire, while keeping enough in to keep doing damage, becomes an addictive plate spinning adventure. As you play through the campaign you unlock different types of guardians that change the whole game, some ranged, others anima healers, some huge hulking beasts, they all inhabitat different areas. If you carelessly allow all of your guardians to get killed and have exhausted the surrounding area of Anima, kiss that turn goodbye because hacking away with honorable Otto is just not going to cut it. Anima is a fuel that your guardian summoning magic runs upon and making sure that you have enough of it in battle is absolutely crucial. If they do go down in battle you will have to summon more, which can be a problem as you can only summon more guardians if you have collected enough Anima. Alerting you with pre-attack ques, gives you just enough time to recall your guardians so they don’t get pulverized. Very quickly you have to learn the dance of getting your soldiers in to do damage when the have the opportunity and out as before they take to much of a beating from whichever golem they are fighting. You give them orders of where to attack, while you can attack also, you do very little damage and the bulk of your damage will come from the guardians that you’ve summoned. Beginning the game with only one type of guardians, protectors, which essentially act like infantry. Rendering her helpless and leaving Zahr to wreak havoc on the land of Spark unless Otto can save his fiance and the world. Who splits her into three pieces, heart, mind, and body. Your betrothed and Master shaper Ana, is captured by the evil Zahr. Your betrothed and Master Playing as Otto, you are taking your exam to become a shaper, one who can manipulate the Anima to summon guardians. Playing as Otto, you are taking your exam to become a shaper, one who can manipulate the Anima to summon guardians. ![]()
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